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Motorbike racing is thrilling. Traditionally, few forms of motorsport deliver on-track action that's as manic, frightening, spine-tingling (and potentially spine-snapping) or generally insane. Bike fiends know this all too well, and have often reminded their Formula One-loving chums that you get more overtaking in a single bike race than they get to enjoy in an entire season. (If that comparison no longer holds it's ultimately down to F1 finally pulling its fireproof socks up and getting its act together, not because motorbike events have rolled off the throttle.)
But in case gamers needed to be reminded of this, SBK 2011 has ridden into view. No-one's leathers are likely to suffer a shock-induced unstitch at the confirmation that as the official title of the Superbike World Championship, developer Milestone's latest effort comes with all of the real bikes, real tracks and real riders in tow. So if you check out the obligatory Quick Race, Time Attack or Race Weekend options, for instance, you can don the lid of your favourite rider (as well as the odd all-time legend – with more unlocking as you play through the game) and hit the official track of your choice.
Do so and regardless of the riding simulation level you selected – low, medium or full – you'll be left in no doubt as to how solid the model powering SBK 2011's handling is. Even on the easiest setting, which will only please the most casual of digital bikers as the riding aids that come as part of the package tend to be intrusive, you get a sense of the real-world dynamics at work here. Brave it up to medium or full and you unlock that potential, with the bike reacting in a delightfully convincing manner.
Very good condition.