BOOK 1: Pawn of Prophecy
Long ago, the evil God Torak fought a war to obtain an object of immense power - the Orb of Aldur. But Torak was defeated and the Orb reclaimed by Belgarath, the sorcerer. Garion, a young farm lad, loves the story when he first hears it from the old storyteller. But it has nothing to do with him. Or does it?
BOOK 2: Queen of Sorcery
Legends tell how Belgarath the sorcerer and his daughter Polgara defeated the evil God Torak, imprisoning him in an endless sleep. But now a priest of Torak is racing to his God with the Orb of Aldur and is racing to reawaken him. Belgarath and Polgara are on his trail. With them is Garion, a simple farm boy.
BOOK 3: Magician’s Gambit
Ce'Nedra, Imperial Princess of Tolnedra, was confused. Everyone knew that the tales of the Orb that protected the West from the evil God Torak were just silly legends. But here she was, forced to join a serious and dangerous quest to recover that stolen Orb.
BOOK 4: Castle of Wizardry
Garion and his companions have the Orb of Aldur, carried by an innocent young boy, and must return it to its rightful home on the pommel of the sword in the Great Hall on the island of Riva. As they journey across the lands, Murgo soldiers and Grolim sorcerers try to stop them.
BOOK 5: Enchanter’s End Game
A confrontation that has been prophesied for thousands of years is racing towards a conclusion. For as Garion comes into his heritage as the Rivan King, Overlord of the West, and takes up the Orb of Aldur to protect the land, Torak awakes and his evil hordes of Murgo soldiers and Grolim priests march in his name.